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97 records match your query.
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Author / WWW Name / Download Plugin Type
Blake Robinson SDF Import v1.0
36.8 KB
Import / Export
Compiled / Description
02.09.2008

Allows you to import Battlezone SDF files from the game into Max.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Neil Jedrzejewski SMD Exporter v1.6
208 KB
Import / Export
Compiled / Description
14.08.2011

Exports Max scenes to source reference and animation sequence SMD files for use with Half-Life 2. It supports standard and multi/sub-object materials, editable mesh and editable poly geometry, skin and physique modifiers and, when using skin, using helper nodes such as dummies as bones. Also allows exporting a sub-range of an animation and exporting the sequence backwards.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Neil Jedrzejewski SMD Importer v1.0
296 KB
Import / Export
Compiled / Description
11.08.2011

This plugin enables Max to import SMD files from Valve games. It offers the following import options:
- Import mesh
- Rebuild smoothing normals
- Import materials
- Import bones
- Use dummy for orphan bones
- Use dummy for end bones
- Attach mesh to bones
- Convert from left handed co-ordinate space

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
R.J. Jundt Static Mesh XML Exporter v1.0
28.8 KB
Import / Export
Compiled / Description
02.09.2009

This plugin can be used to export static meshes to a custom ASCII XML format (*.meshxml). You can choose from a variety of export options for the mesh, such as exporting texture coordinates and normals. If you have applied a DirectX 9.0 shader as a material, you can choose to export the shader along with its uniform parameters. Also, you can associate an *.hkx file exported by the Havok Content Tools to provide physics properties to the mesh. Exported meshes are transformed from Max world space to DirectX world space and are also scaled according to the user's preference.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Eugene Cojocar TD2 Exporter v0.01
125 MB
Import / Export
Compiled / Description
10.07.2012

Exports meshes from Max to the *.TDO file format used by the racing simulator X-Motor Racing.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Third Wire Productions, Inc. Third Wire Object Exporter v04.24.08
51.4 KB
Import / Export
Compiled / Description
24.04.2008

Allows you to export meshes from Max to the file format used by the air combat games Wings over Europe / Vietnam / Israel and First Eagles.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Third Wire Productions, Inc. Third Wire Object Exporter v12.12.6.9
53.4 KB
Import / Export
Compiled / Description
10.02.2010

Allows you to export meshes from Max to the file format used by the air combat games Strike Fighters 2 Europe, Strike Fighters 2 Israel and First Eagles 2.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
N3V Games Pty. Ltd. TS12 Exporter v1.0.2
2.63 MB
Import / Export
Compiled / Description
27.09.2011

This exporter lets you create content for use with Trainz Simulator 12.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
TurnTool ApS TurnTool Exporter v2011.07.20
3.23 MB
Import / Export
Compiled / Description
20.07.2011

The TurnTool Exporter allows Max to export files in the TurnTool *.TNT file format. Modelling a 3D scene for realtime display with TurnTool is quite similar to using other tools for realtime 3D. Follow a few rules of thumb and you are ready to create fantastic realtime TurnTool content of your 3D artistry.

Content created with this plugin and the demo version of TurnTool has a logo printed across it, the registered version of TurnTool removes this.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Truevision3D, LLC. TV3D Exporters v6.5
5.76 MB
Import / Export
Compiled / Description
01.11.2009

These exporters are part of the TV3D SDK, an extensive library for 2D and 3D development of games, simulations, and 3D applications. The exporters can export static and animated meshes, and support both Physique and Skin.

32-bit: Yes
64-bit: No

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